Project Reference: DMT26
Student’s Name: Rifas Mohamed Niyasudeen
Project title: A game that improves an individual’s performance under stress with visual fixation
Course Title: Computer Games Technology
Supervisor’s Name: Xi Guo

The project aim includes designing and implementing a multileveled game that can help people improve focus/reaction time under stress and make better decision making and faster reaction by innovative means of the eye tracker and awareness of the negative impact on being under pressure.

Cognitive exercises could potentially improve an individual’s reaction time and focus through a reaction-based game to put the reflex skill to limits. Furthermore, the project investigates distraction methods such as choices and noise to analyse the effects on the performance of both reaction time and accuracy of candidates. The goal of the project to assist users to improve their performance and accuracy under stress.
The test calculated the reaction time and accuracy of the participants testing their ability to ignore distraction designed through the reaction game. Participants were selected at random of different gender and age ranging from 18-30-year olds. The test conducted included a pre and post questionnaire and a short game to test.
The results revealed that male and female have no difference in performance, the main cause of stress in the game was the visual distraction which had a 100% difference from what the participant has said in the pre-questionnaire, noise and time had little to no effect on performance. This can be used for medical implications to improve the training and focus of keyworkers.

There is a solution that can improve an individual’s performance under stress, whether it’s decision-making or faster reaction. There are many forms of completing the same thing through digitalised and analogue methods. Some example of the analogue method is paper and knot method, where the methods for digital is a reaction-based game that can test individual’s accuracy and the eye fixation and the performance. The game would enable interaction with a game object with a mouse or eye-tracker, where a blue circle would spawn at random in a random X and Y-axis where the player would have 1 sec to catch the circle to get the point if the 1 sec is passed the player misses the point opportunity and it shows an effect of an explosion to demonstrate point missed. A total of 5 levels of 30 points per level totalling 150 points.